The card abilities are much more powerful than the ultimate weapons as they do absolute damage. The ultímate weapons are visually good but don’t scale very well, marking them next to useless. Thorns is amazing late game, but it seems like sometimes enemies hit you twice before thorns activates when they should take damage simultaneously as they damage you. So there is less incentive to go to higher tiers. For the coin multipliers for the different tiers, the difficulty feels much harder than the return you get. The lab research is a great way to incrementally improve your stats but is also ineffective after a couple researches into a stat. I have maxed most of my stats in the game and even still there is a point where the enemies difficulty scales too fast to keep up. This game is quite fun, and I still sometimes try to go for the attack tab even if it doesn’t go nearly as far. Maybe damage could have a multiplier per 10 upgrades added to it or something so it scales way faster.Īlso the green enemies shots sometimes don’t damage the player. I think an easy way to fix it is to increase the scaling of the damage upgrade and decrease the scaling of thorns, so it maybe does 0.5% instead of 1% per upgrade. An enemy deals 150 damage, you have 200 absolute defense, you take 0 damage, BUT thorns still damages the enemy even if you took 0 damage. It only makes it more absurd when you have an “absolute defense” upgrade, negating the damage the enemy does to you by a flat number. The one real issue that I have is that the defense tab is really powerful once you unlock thorns, it damages enemies that hit you for a percentage of their health each hit, so if they have 2000 health and you have 25% thorns, they get hit for 500 damage every time they hit you.ĭamage doesn’t scale nearly as fast thorns does, causing it to become useless after awhile. I haven’t gotten very far in the game (I downloaded it about 3 days ago) but there hasn’t really been any moments where I’m like “this isn’t fun.” I really enjoy this game, the sense of progression feels great, and the lab function was done very well with the time-gates.
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